Since these higher end locations are awesome for sales, there's more areas than not that are indeed struggling with making any sales at all. The more popular the area, the higher the bid wars are. In ESO, there is no universal system to search items, you have to manually view each and every Guild Trader to see what prices are throughout each guild.Īdditionally, guilds bid every week on locations. However from a buyers perspective, it's insanely easy to browse the items you want, when you want and for the prices that you want. In WoW, undercutting is and always will be a thing. Other players just need enough in game currency to get by and possibly save for end game content/ materials.īut there's pros and cons for each and every system I've used in MMOs. Some people play MMOs just to get rich in game, which is hilarious, but hats off to them for doing so.
It seems no matter what system is in place, be it an auction house system like WoW has, or a location based trader system like ESO has, someone, somewhere will have the shit end of the stick. Call me crazy, but if this game keeps adding content and getting better every update, I don’t think we’ll need a new single player Elder Scrolls for a very long time.So through the years of playing MMOs, I've learned that you can never satisfy everyone when it comes to in game currency. ESO really is the best console MMO available. WoW may still be “King on the PC” in terms of sheer numbers and pop culture stardom. But when it comes to sheer depth of content, breadth of features, and when weeding out the chaff on consoles, Elder Scrolls Online is in a class of its own. Now, I know I’m sounding a bit fangirl-ish here, but I think the general pulse of the gaming community would agree. But I can’t deny longing for the small-scale PVP offered by Morrowind in its unique 4v4v4 battleground fights. I’d be lying if I said I didn’t enjoy playing in Cyrodiil, even if I’m often on the receiving end of some massive zerg-routings by the Ebonheart Pact (Cyrodiil is the game’s open world massive PVP system taking place in the setting of TES IV: Oblivion). Just last week they added housing, a favorite in Skyrim’s DLCs, and a long-time loved feature for MMORPG fans.
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Over the past couple of years, they’ve added a Justice system, the Thieves Guild and Dark Brotherhood, a huge orc-centric storyline and zone in Orsinium, removed the level and faction restrictions so that ESO is as free and open as its single player brethren, and a whole lot more. Not long ago, it also made many a TES fan’s dreams come true with the announcement of Morrowind, ZOS first Chapter (think expansion) due out on the 15th anniversary of the original Morrowind game. There’s more content than just about any RPG you can name, and its closing in on the same claim for MMORPGs and it’s only in its 3rd year. A game originally considered “OK” but “not Elder Scrolls enough” is now quite easily one of the best TES games the entire series. I imagine the team in Maryland has to get tired of constantly reminding the press and players, and being reminded in turn, that the game’s come a long way in the nearly three years since launch. ESO is the example all future games in the genre should be following if they want to share in the success that’s given ZOS an 8.5 million copy selling game. In my opinion, and of course that’s just like anyone else’s, it’s quickly become the best console MMO on the market. It’s no secret that I’m a fan of Zenimax Online’s Elder Scrolls Online.